![]() ![]() In the gameplay example, the husband is now arming himself with a kitchen knife and locking himself in the bathroom with the lights off. Slowly the scene nears the point before the detective arrives and because the husband's convincing leads nowhere it's time to plan ahead with the knowledge from the first scene. New options in the conversation with the wife appear and one can even talk with her about this "déjà vu" and try convince her this happened before. The time loop kicks in and the husband is brought back to the same time he arrived after work in the first scene, but retains knowledge of the previous event. After the husband tries to fight back, the detective goes insane and strangles him. Both are handcuffed, and the wife is accused of the murder of her father eight years ago. Players got a short time to interact until a policeman arrives at the door. ![]() The behaviour then influences the consequences resulting from that. In the video example, the husband picks up a cup and fills water in it to give it to his wife. He can interact with the highlighted objects in the room and combine them with other items or characters. In the short gameplay video, the husband returns home from work to his wife in the apartment. On the official game site of Twelve Minutes in section "How does it play ?" the developer Luis Antonio shows a glimpse of what players can expect in Twelve Minutes: Depending on the knowledge of the player character the options in conversations evolve. The game takes place in a top-down perspective on an apartment and the player character can make use of various objects and combine them. Written by: Luis Antonio, Steven Lerner, Stephen Bell & J.Programmers: Frederico Sousa, Flippfly Studios.Concept Art: Sunder Raj/Particle Beam Studio, s.r.o, Luis Melo, Boell Oyino.Character Art: Joao Sapiro Josue, Mashru Mishu, Alexei Murzak, Matthew Kean.Environment Art: James Stout, Pablo Forsolloza, Samuel Kambey, Jonathan Nascone. ![]() Animation: Alex Yao, CJ Markham, Addison Debolt.For around six years the idea for "Twelve Minutes" occupied Antonio's mind and he went new ways and learned programming to fulfil it. After leaving the big industry behind, Luis Antonio worked together with Jonathan Blow and created art for the game "The Witness". Twelve Minutes was created by the Portuguese Gamedesigner Luis Antonio, who previously worked at Rockstar Games in London and Ubisoft in Canada. Evolving conversations depending on the player's actions.After finding out where the Wife hid the Pocket Watch and that the Cop was planning to kill her, the Husband confronted his Wife and she confessed her family's history. The loop resets when he tries to leave the Apartment, get killed, or be beaten up. The Husband realizes that the day is repeating itself and tries to explain to the Wife. When she refuses to cooperate, the Cop strangles the Husband and as she is going to reveal where it is, time resets itself and the Husband is back at the entrance of his Apartment about five minutes ago. ![]() The Cop accuses the Wife of murdering her Father eight years ago and demands her Father's Pocket Watch. While dancing, a Cop intervenes and has them apprehended in their own apartment. The Wife has made dessert, and during the meal, she gives the Husband a present with baby clothes, revealing that she's pregnant. The Husband returns to his Apartment from work and greets his Wife. Unless you can find a way to use the knowledge of what’s coming to change the outcome and break the loop.Īn interactive narrative that blends the dream-like suspense of THE SHINING with the claustrophobia of REAR WINDOW and the fragmented structure of MEMENTO. Only for you to find yourself immediately returned to the exact moment you opened the front door, stuck in a TWELVE-MINUTE time loop, doomed to relive the same terror again and again… The night turns into a nightmare when a police detective breaks into your home, accuses your wife of murder and beats you to death. In the wake of total devastation, four families must overcome their differences and find strength in themselves and each other in order to survive.You take the role of the husband, on what should be a romantic evening with your wife. Inhabitants will have just 13 Minutes to get to shelter before the largest tornado on record ravages the town, leaving the inhabitants searching for their loved ones and fighting for their lives. It's springtime and big storms are just part of life. The day starts out as usual for residents in the small Heartland town of Minninnewah. ![]()
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